May 2002 Archive
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May 31, Friday

About Publish 16 -Videric


    Hello all!

    I've got a big update for you today. For those of you that have been waiting for the big Publish 16 list... well, here you go. :) The following was posted to FYI:
    ---

    Testing for Next Publish

    For those who are interested, the content slated for the next major publish (Publish 16) has been released to the Test Center 2 shard. We encourage all players to participate, and when testing these changes, please make sure to note and report any bugs you may find to tcbugs@uo.com. When submitting a bug report to our QA department, remember to include the following information:

    Your UO account name (do not include your password)
    The time, date, shard, and facet of the occurrence
    What steps you took that led up to the bug
    Whether or not you tried to repeat the bug, and if you succeeded

    The features and changes now available on Test Center 2 include:

    Resource and Crafting Changes

  • Several new rewards have been added to the Blacksmith's bulk order system.

    • Prospector's Tool.
    • Powder of Temperament.
    • Blacksmith Scrolls of Power
    • Gargoyle's Pickaxe.
    • Blacksmith bulk order system changes include:
    • The reward value for items with an exceptional requirement has been increased.
    • Large bulk orders will now be received for sets of weapons.
    • Grandmaster smiths will now have a greater chance of getting bulk order deeds with color requirements.
    • Players will now be able to collect the following new stackable resource types.
    • Spined, Horned, and Barbed leather
    • Bones
    • Players with an appropriate amount of tailoring skill will now be able to craft bone armor.
    • Players on shards with Siege Perilous or IGR rulesets will now be able to receive bulk order deeds.

    Tailoring Bulk Order Deeds

  • Tailor NPCs will now issue bulk order quests to players
  • Several new items have been introduced to Britannia as rewards for completing tailoring bulk order deeds.

    • Special cloth (20 new hues).
    • Brown Bear Rug.
    • Polar Bear Rug.
    • Flower Tapestry.
    • Small Stretched Hide.
    • Medium Stretched Hide.
    • Specially Hued Sandals.
    • Tailoring Scrolls of Power.

    Barding Changes

  • New items related to the Bard profession can be found and/or crafted

    • Exceptional instruments
    • "Slayer" instruments
    • Fire Horn

  • Many changes have been made to the various Bard skills. These changes can be summarized as follows:

    • Difficulty-based barding
    • Target limitations (targets cannot be influenced by more then one of each bard ability at a time)
    • Distance checks
    • Line-of-sight checks
    • Provoke changes
      • Creature damage scaled based upon difficulty level (weaker creatures hit harder than normal, stronger creatures hit more lightly than normal).

    • Peacemaking changes
      • Target-specific and area-effect functionality.

    • Enticement changes
    • Skill changes to "Discordance"
    • Discordance skill reduces power of NPC targets.

    Taming Changes

  • Changes have been made to the animal taming and pet control system. These changes are summarized as follows:

    • Creature control "slots".
    • Improved pet training.
    • Animal Lore functionality improvements.
    • Taming process changes.
    • Inability to tame "trapped" creatures.
    • Creature taming skill-loss penalties.
    • Taming difficulty changes.
    • Pet loyalty changes.
    • Pet behavior changes.
    • Pack instinct.
    • Pet bonding.
    • Pet resurrection.
    • Stable slot changes.
    • Summoned creature changes
    • A new tame-able creature named "a fire steed" will be found roaming the lands of Britannia.

    Changes to Felucca

  • A large number of changes have been made with respect to the Felucca facet. These changes include:
  • Changes to the Felucca dungeon and Lost Land player interaction rules
  • Changes to the conditions of the "Murderer" status
  • Changes to the conditions of the "Criminal" status
  • Changes to the conditions of thievery
  • Improved resources in Felucca

    Housing Changes

  • Houses will now auto-refresh under a more limited set of conditions.

    Evil-in-a-Can Changes

  • Many changes have been made to the "Evil-in-a-Can" spawn system.
  • These changes are summarized as follows:
  • Champion status shrines.
  • Undead creature group.
  • New, dynamic, Felucca spawn locations.
  • "The Harrower" super-champion monster.
  • New paperdoll titles.
  • Monster spawn changes.
  • Spawn timing changes.
  • Champion spawn changes.
  • Creature group changes.

    Changes to Combat

  • Unarmed "to-hit" changes (chance to get hit while unarmed is now the better of either Wrestling skill, or an average of Anatomy & Evaluate Intelligence).
  • Tactics will not influence damage when above 110.0 skill as much as it previously did.
  • Players will no longer be able to "run away" from arrows/bolts.
  • The dexterity stat will no longer affect at what point in the swing animation a hit or miss occurs.
  • Mace weapons will now do less damage to armor then before (but still more then other weapon types).
  • Staff weapons will do the extra stamina damage that "true" maces do (they still do not get the extra armor damage that "true" maces get).
  • The damage done by the earthquake spell has been increased.
  • The 8th circle summoning spells will now have a normal spellcasting delay.
  • Purple potions deal extra damage based upon the thrower's alchemy skill.
  • Ethereal mounts will now have a 3-second "summoning" delay.
  • Bolas will now deal damage when successfully dismounting their target.
  • Bolas will no longer require the tactics skill to use.

    Changes to New-Player Quests

  • A new "quest button" has been added to notify the questor of any quest status changes.
  • All quest text has been refined, shortened, and updated with links to the Codex of Wisdom.
  • Several quest steps have been improved and/or simplified.
  • Quest monster AI has been improved.
  • All quest gumps have been visually and functionally improved.

    Miscellaneous Changes

  • Players will now be able to gain in the Justice virtue.
  • A new category of items will be found in Britannia.
  • Skill Scrolls.
  • Stat Scrolls.
  • Player "bones" will now follow the same rules as player corpses for being looted.
  • Furniture dye tubs will now be usable by appropriate players when locked down or when in that player's backpack.
  • "Young" characters will no longer be able to travel to Felucca.
  • Young characters logging into Felucca will be sent to Trammel.

    Bug Fixes

  • Sandstone houses will no longer have a "hole" in one of the wall segments.
  • Items should no longer "fall" through the steps of a log cabin.
  • All items that can be used for crafting will list their number of remaining charges.
  • A bug that could result in players being alive on one subserver and dead on another has been fixed.
  • Players will now receive a message when the archprotection spell fails to take effect on a target in range.
  • Stablemasters will no longer spam the names of their inventory when the stablemaster is created.
  • Bolas will now properly dismount players on Unicorns, Ki-rins, and Ethereal Mounts.
  • Players will no longer be able to use items that are stored on stabled pack animals.
  • Some misleading messages in the new-player tutorial area have been fixed.
  • A bug that allowed players to enter houses they were banned from has been fixed.
  • Players accepting a guild war invitation will now receive the correct message.
  • Gypsies in Illshenar will no longer report incorrect inventory descriptions.
  • Players will no longer be able to steal from Guards.
    A bug that could prevent locked-down forges from working correctly has been fixed.
  • Thread will now work correctly when used on a loom.
  • Players will no longer be able to use items of teleportation to gain unauthorized access to faction strongholds.
  • Forges will now play the appropriate sound under all conditions.
  • Some vague Bulk Order Deed text has been clarified.
  • Players will no longer be able to use health potions unless they are damaged.
  • Items that are un-equipped while the wearer is already at their item limit (125 items) will drop to the ground.
  • Various erroneous system messages have been fixed.
  • Players killed by guards will have their hit points set to zero under all circumstances.
  • Players will no longer be able to gain the snooping skill by using the skill on barkeeps.
  • Treasure chests will no longer appear below ground level or upon invalid terrain.
  • Players with over 100.0 mining skill will be able to use mining specialization books.
  • Various "rares" that were improperly renamed to seem like normal items will regain their proper "rare" names.


    =================
    Kerowyn
    Online Content Editor
    ORIGIN Systems


May 29, Wednesday

Interesting news for home owners! -Videric

Latest patch apperently had some new sentences hidden in files:

    a curtain deed facing east
    a curtain deed facing south
    a flower tapestry deed facing east
    a flower tapestry deed facing south
    a dark flower tapestry deed facing east
    a dark flower tapestry deed facing south
    a brown bear rug deed facing east
    a brown bear rug deed facing south
    a polar bear rug deed facing east
    a polar bear rug deed facing south
    a small stretched hide deed facing east
    a small stretched hide deed facing south
    a medium stretched hide deed facing east
    a medium stretched hide deed facing south


The post features other things as well, like hints to craftable bone armour and special dyes, it all can be read here:
  • UOboards post

  • About new patch and 3D -Videric

    Those who wonder why the avatars are all bright after the patch, Alai explained it:


      We did adjust the brightness of the characters in game to make them more visible against the background. Give yourself a little time to adjust to it. If it seems that its too bright after a little time we can see about toning it down (or add an option).


    Also it is worth of noting that the automatic detail adjuster leads to very bad animation in many cases. You can turn it of, by setting it to 0.


    May 25, Saturday

    Can Yew be saved? -Videric

    It seems to be possible that some Yews on different shards will stay as swamps, if something is not done. Augur told the following:

      You could say there are two "parts" to the Plague Finale. Both are mentioned by Adranath in his original text.

      One part is curing the Plague Trees so that the Plague does not spread through the world any more.

      The other part is attempting to stop the further corruption of Yew (which has already been "plagued up") *while* you are curing the Trees.

      So while both "parts" play out at the same time, there are different

      Finale Endings based off how the players do in each part.

      That's beyond the multiple parts that make up the Curing of the Plague Trees, (plague beast lord puzzle to get Cores, hunting Plague Beasts to get healthy glands, growing and crosspollinating plants to get Bright Seeds, mixing up cure and heal potions, etc.)

      So while a shard might cure the Plague Trees so that they can't spread the plague even further, and so the Meer can regain their health and push the Juka out of towns - that doesn't mean they necessarily stopped Yew from being corrupted for all time!

      Augur


  • UOboards post

  • May 23, Thursday

    E3 Madness and UO -Videric

    There is a rumour at E3 (and at UOboards) suggesting that UO's next expansion would be full 3d-version of the game (landscape and all). Same post goes saying it would be using unreal engine, which is quite surprising, if it is true.

    True or not, I suppose we find out sooner or later.

    The post can be read here, but besides the first post there is not much of content in that.

  • UOboards post


  • May 22, Wednesday

    Bagball Championship comes to UO-Europe! -Videric

    Preacher from the official UO-Europe site send me the following:

      Greetings sports fans!

      From it's humble roots in the player town of Spiritwood on Europa, Bagball has always captured the imagination of those who've played it and those who've spectated. We've seen the game spread from Europe to the US and far east, we've seen schools of cheerleaders spring up and a whole host of interteam rivalries. Not so long ago the first Bagball stadia appeared on the European shards, and now UO-Europe is proud to present the first official All Britannia Bagball Championship!

      We're looking for teams of would-be sporting legends to sign up for the league and compete for the right to play in a very special match *grins*.In this first season we're limiting the championship to 8 teams per shard with teams being selected by a panel of sporting officienados here at UO-Europe.

      The championship itself will kick off mid-June, so that gives you just
      enough time to put together the ultimate squad!

      Play ball!

      Preacher
      http://www.uo-europe.com/



    May 21, Tuesday

    About plants -Videric

    From UOboards:

      I can definitely confirm that we will not add any art items into the plant system that are made up of multiple pieces (so this includes most all "tree" types, which have the trunk and foliage as two separate parts).

      Additionally, any item that is monumentally large will probably not get added. This selector is a bit more vague, but there are a couple art pieces that are just HUGE (not big, HUGE), even though they only exist as one art piece.

      Augur

    and

      One more caveat :

      At least at this time (and most likely in coming future additions) we will not add any art type that produces other objects, or which already has a place in the game.

      Ginseng plants would be included in this, because they (in a "reality" sense) should produce ginseng, something that is available in the game. If reagents are ever growable, it would most likely be through a simplified or just modified "growing" system.

      Cotton is the other type that fits into this category : it currently exists in the world, and produces something.

      Again, this category is vague and may be changed (unlike the multi-piece category), but you can probably not expect to see any plant/tree types like this.

      Augur


  • UOboards

  • Scenario to enter its last week -Videric

    The current scenario is about to enter its last week next Thursday. Be sure to check our History section if you wish to browse the entire Britannia history for background info.


    New 3D avatars this week? -Videric

    There has been some speculation based on Tajimas comments on tech board, that UO3d new avatars were complited last week and are now in internal testing.


    May 4, Saturday

    Unacceptable Bug- or Exploit-created Items -Elv'eng

    This was posted on the FYI site on the Offical UO site:
    In the long history of Ultima Online, there have been certain items that have entered the game due to bugs or exploits. We have been hesitant to post a list of such items, for some unscrupulous players might see such a list and attempt to recreate such illegal items. However, to help players discern the differences between these illegal exploit/bug items and legal rare items, we now feel that there are certain exploit-based items that can be listed publicly.

    If you want to read more about it, then follow this link for more information.



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