July 2001 Archive
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July 30, Monday

No player races, but few notes -Videric

Few notes from Calandryll about player races:

    I tend to agree to an extent. First, adding player races goes well beyond the scope of the content team. It's not something we plan to do. That said, if we did put races in UO, I'd rather see orcs and gargoyles (things that both fit UO and are being RPed by players at this very moment) than elves and dwarves. But again, no plans to put player races in UO at this time.

and

    I wasn't saying nobody is playing elves and yes, I've met some.

    What I'm saying is that orcs and gargoyles fit better in UO (especially gargoyles) and if I was going to design a player race system those would be the two races I would go for before even considering any others.

    -Jonathan "Calandryll" Hanna
    Designer, Ongoing Content


I am glad that Gargoyles are not forgotten.

  • UOboards post

  • July 24, Tuesday

    New uo-europe.com [updated] -Videric

    UO-Europe has finally been given a big update as it was promised. While the look of the site remines quite the same, the inside has been changed, a lot.

    After spending time on the site, here is my conclusions of interesting things to find.

    The website now hosts player stories and profiles. You can also apparently advertice your guild in the guild section of the site. Fansites now have a new section as well, but currently it has only Tales of a Traveller and The Lycaeum Academy link. As a minor mishap there does not seem to be any address to submit new links or guilds on any page. I only found one contact on the bottom of The Lycaeum Academy (in rather hard to find place) lead to CGI error. Maybe the new site is still under construction partly.

    Suggest quests to IGM Talos section seems to be gone. But there is Quests section instead. First I thought these were player made quests, but I could not have been more wrong. I think these are the Quests currently run by IGM Talos. I personally have not met any (OSI)quests after seers were let go, but apparently there is something going on now. Does this mean there is a chance of seeing IGM played characters or are his quests dynamic as the scenarios, I do not know. However I am rather interested in them as they are Very well written, and inspiring, perhaps we should explore a bit as the stories hint to certain places, although leaving the facet part a bit unclear. Well at least we all know where Al'Cedra's cave was (Trammel).

    Other interesting page I found on the support section. Rather to my surprise the section hints that the player town blessings can still happen. Unless this is some sort of mistake, I take some sort of decoration for famous/active places is still possible to get. Here is what they said on the site:


      We have a great player run tavern (insert your building or town where appropriate) and we would like a GM to come decorate it? How do we get them to come and recognize it?
      "There is not an `official` process for this, as it would be strange to recognize a location by having that location forwarded by the owner. We recognize locations based on fame in the realms. If we hear about something cool being done, we will investigate. At this point, we will determine if the location represents a benefit to the UO community. If it does, we may open dialogue with the owner. You should not expect to start a point of interest, and have Origin decorate it before opening, or when it is new...(continues a bit with links on the site)"


    To read about this directly, click HERE.


    I suggest you have a look at the new UO-europa, and I let you know if I find out anything more.

  • http://www.uo-europe.com/

    UPDATE
    "Priest" the Webmaster of UO-Europa told me they are aware of the problem of submissions and they will enabled it as some issues has been fixed.

    Update to Update
    And just after I finished that Update, this came in:

      Greetings!

      As some of you have already noticed, the latest incarnation of the European Ultima Online website (www.uo-europe.com) launched yesterday.

      We have completely rethought the style and nature of our content, opting for articles and features that should benefit new and veteran players alike, rather than offering novelty content which is of little in-game use. It is our intention to bring the website as close to actual ingame events on Drachenfels and Europa as possible, and with the help of IGM Talos we believe we'll be able to offer all the European players of UO an easy way to stay informed of the various plots, quests and events taking place on the shards.

      At present we have a few final elements of the site to complete, most notably the ability for people to submit items of interest to us and the community at large, but we've launched now in order to get the ball rolling. The site should be completely operational by the end of this week.

      Thanks for your interest in Ultima Online and the great service you have done your fellow players through your websites, guilds and events ingame. We hope that we can now provide you with some small assistance in your further endeavors.


    So, there you have it, click and go there already.

  • http://www.uo-europe.com/

  • July 23, Monday

    Publish 12 and Champions of Evil -Videric

    Publish 12 news:

      Publish 12 will be published to all remaining shards today, to be active following their next maintenance period. The schedule for these maintenance periods is as follows:

      All East Coast and Central shards (with the exception of Chesapeake) will be taken down for an unscheduled maintenance at 2:00 pm CDT, July 23rd.
      Japanese and Korean Shards will be taken down for their normal maintenance period on at 8:00 AM local time, July 24th (JST).
      European Shards will be taken down for their normal maintenance period at 5:00 am local time, July 24th (GMT).
      Siege Perilous will be taken down for its normal maintenance period at 5:00 am, July 24th (CDT).
      Formosa will be taken down for its normal maintenance period at 8:00 am local Taiwan time, July 24th.
      Oceania will be taken down for its normal maintenance period at 5:00 am local Sydney time, July 24th.
      AOL Legends will be taken down for its normal maintenance period at 5:00 am EDT, July 24th.

      The changes will be added to Latest Game Updates once the publish is active on all shards

    and news from FierY iCe again, this time about special titles and champions:

      You've almost got it. Killing more and more monsters will not get you the third tier of titles. Getting to the third tier will involve fighting the "Champions of Evil" I have mentioned before. In order to see these champions though you do have to fight back the spawn quite a bit. So while killing tons and tons of creatures will not get you the third tier, it is required to get the Champion to appear... And then you can fight the champion to try and get the third tier... :)

      Oh, and I highly recommend you try to fight the champions in groups...

      -FierY iCe
      Programmer: Ultima Online

    Thanks to Stratics(you know the URL) for spotting these out.


    Britannia "static" map now editable -Videric

    I exchanged few messages with FierY iCe (the system programmer) of UO about the announchement of Adrick, where he told Minax base will be part of permanent map. Here is what I got as reply, which is rather interesting:

      I have worked on a system that can allow us to change the terrain and static items (buildings in towns and such) on the 2D map. It also does support changing Trammel and Felucca independantly. I don't have any kind of time frame for when you might see these changes but it is something we can use in the future. Adding items is a little more difficult due to having to patch art data, and monsters are even more difficult than that because of having to have the art for each different frame of animation.

      -FierY iCe
      Programmer: Ultima Online

    He also had small disclaimer about this, as we know developmenet team does not like to promise anything untill it is set to stone. Which is quite understandable, knowing how rumours fly.

      ...Just please don't present it as a promise that we will use it. Just because we *can* change Trammel and Felucca doesn't mean that we *will*. :)

      -FierY iCe


    In short: They have the technology to change the map now, but no promises that they use it *grins*

    Thanks again to FierY iCe for letting us know.


    July 22, Sunday

    More Scenario comments -Videric


      A few weeks ago, based on some requests from players, I promised I'd write a synopsis of the scenario, describe the goals, and write my view of what we accomplished. Ask and ye shall recieve:

      The Savage Empire Scenario
      Scenario Description
      Strange creatures (the savages) are driving the orcs out of their homes, which is causing the orcs to attack the player cities. The savages' reasons for doing so is not revealed...yet. Note, while the scenario title bears the same name as the single player Worlds of Ultima game and was inspired by it, it is not based on that game.


      The Savage Empire Scenario had 6 major goals:

      1. Introduce players to the concept of scenarios and set the expectations.
      a. Since everyone reading this knows what a scenario is by now, I think we achieved this one. :)

      2. Update new content into the game within a context (story) on an ongoing and uninterrupted basis (no delays or off-weeks once a scenario starts).
      a. With the exception of the Chesapeake shard, there were no delays, off-weeks, or interruptions in the scenario.
      b. We did split week 4 into two weeks (the orc bomber was originally supposed to be with the orc chopper and town attacks in week 4) to give QA more time to test, but most players didn't even realize the change to the schedule and it was a good example of fluid design.

      3. Make sure new content is fun and useful and try to include as many play-styles as possible.
      a. Most feedback from players regarding the new monsters (especially the orc scouts and savages) was very positive. The new AI introduced worked well and players seemed to enjoy the challenged they presented. Good AI, with respects to monsters in a video game, does not mean "make the monster more difficult"...it means "make the monster fun and challenging."
      b. The interaction of the bola with savage riders (need to knock them off the ridgeback to tame the ridgeback) helped create some grouping, while not forcing it on those that like to solo.
      c. Some players played the scenario because of the story and role-playing. Some played it for the loot. Others enjoyed searching for the orc encampments and exploring the new dungeon. All of that is good.
      d. Most of the new monsters were texture changes. The artists did a great job making sure everything looked good as far as the Third Dawn models and most of the 2d replacement art looked good.

      4. Introduce as few bugs as possible, fix any bugs by the next update, and don't impact other development.
      a. We published the shards nine times. During those nine publishes, we had no reverts and with the exception of the merge issue with publish 12 (which was not a problem caused by scenario code and only occurred on Chessie), we did not impact development at all.
      b. There were only two bugs of major concern released as part of the scenario. One was a shard crasher (happened once, was fixed an hour later) and the other was an issue with stealing caused by the orc mask (again, fixed within 12 hours of the first GM report).
      c. The majority of other bugs were fixed by the next week's update (what few there were) and overall, considering the amount of content and nine shard publishes in a row, our QA team did a bang-up job catching the bugs during testing before any of you ever saw them.
      d. We also had a lot of help from folks such as Prophet, Evocare, Vex, Adrick, and Groover working on things such as the looting rights change, client patches, making savage paint work (you have no idea how many changes we made to code that had not been touched in years to make this happen), and general design ideas. The team pitched in a lot while continuing to work on their systems.

      5. Create a dynamic outcome based solely on code and systems
      a. While the dynamic outcome got a bad rap, actually, the code worked perfectly, the timing issue is what caused concern. The fact that it ended too quickly was a major disappointment for many players and one we plan to resolve in future scenarios. But, the way in which the code reacted to the players' actions proved that we can code dynamic outcomes without having to manually update or force anything.

      6. Take the feedback from players on the first scenario and incorporate them into the next scenario.
      a. I'd like to concentrate on the last one. I've been reading the feedback and here is what I believe were the major concepts players wanted more of.
      - i. More in-game fiction. Books, scrolls, etc.
      - ii. Less camping...have some monsters spawn in random locations.
      - iii. More story in general (explanations and reasons). This is more a product of the fact that the Savage Empire scenario was more of a set-up scenario. You'll learn a lot more in future scenarios.
      - iv. More craftables and less that require fighting to get the resources. While I believe that having some craftables require fighting (again, encourages community group play - sorta the point of play an MMORPG) not all should.
      - v. Make sure the dynamic outcome lasts longer. This one goes without saying. :)
      b. While not all of these will make it into the next scenario, the feedback is useful and could influence future scenarios. Did I miss anything?


      -Jonathan "Calandryll" Hanna
      Designer, Ongoing Content


    More comments at:
  • UOboards post

  • July 19, Thursday

    Publish Update -Videric

    Next Faction publish will have the following:

      1] Faction messaging will be re-enabled.
      2] Faction messages increase to 4 per hour.
      3] Issues with murder reprieves are addressed (some characters were not getting the reprieve)
      4] Minax stronghold will become part of the map -this will address the load times and people being stuck there.
      5] Faction vendors will not block players.
      6] Sigils will remain at the correct elevation at all times.
      7] Sigils cannot be stolen unless you are the same z or lower and have clear line of site.
      8] I honor your leadership will work for all faction players.
      9] Faction skill loss penalty will affect all skills.
      10] If you are quitting a faction and hold an office you will be removed from office.
      11] Issues with players not getting a faction robe when joining a faction have been resolved.
      12] Issues with players not being able to equip the correct number of faction items have been addressed.
      13] Issues with characters being stuck in order and chaos guilds and thus not being allowed to join a faction have been resolved.
      14] Faction vendors and guards can be dismissed using a targeting cursor.
      15] Issues with warhorses not highlighting the correct color have been addressed.
      16] Faction warhorses will not respond to orders from anyone not in their faction.
      17] Faction warhorses cannot be transferred or friended to anyone not in their faction.
      18] Faction warhorses can only be retamed by someone in their faction.
      19] Issues surrounding houses above the yew crypts blocking access to the shadowlord base have been addressed.
      20] You can no longer heal a faction guard if you aren’t a member of its faction.
      21] Faction guards will call guards if they are attacked by non faction enemies (same faction and blues)
      22] An issue allowing young players to join a faction temporarily have been addressed.
      23] Faction titles will no longer display in trammel.
      24] Faction enemies will hue blue in trammel.
      25] Faction war horses require rank 2 to ride.
      26] Players flagged as aggressors will not be able to use public moongates.
      27] Sigils will not be stealable for 1 hour after a server starts.
      28] Issues involving the rules of moving around with sigils have been addressed - meaning the rules governing what you can do while carrying a sigil will work in all cases.
      29] Faction warhorses will not be as deadly an offensive weapon in combat.
      30] Issues with silver for killing enemy monsters and players have been addressed.
      31] Issues with faction traps not giving correct silver to trap placer have been addressed.
      32] Issues with faction allied mobs not highlighting and giving silver in all cases are addressed.

      These are the heart of what is ready to be tested for release in 13 for factions. I realize there are other faction bugs that are a concern to many players and its simply the case that not everything can be addressed at once - there will be ongoing fixes to the faction system as bugs and balance issues arise within the system. Some of what was planned for 13 has been moved out to a future publish. All what I listed here is ready for test for 13. We are comitted to the faction system and for it to continue to be fun and rewarding to the players that participate.

      I have no timeline right now on public testing or release dates - Im waiting on Publish 12 to go to all the shards so I can work closely with our QA /testing team to get the faction portion of the publish solid.

      - Adrick


    Point 4 mystifies me a lot, as they said at last UOHOC that modifying the map was impossible due to the fact that some play on minium install...


    July 18, Wednesday

    Scenario comments from Calandryll -Videric

    From Calandryll at UOboards:

      --First, great feedback!!!
      --I pulled out the major points of each of your points to respond to. If I took something out of context, please correct me.

      "If neither outcome is worse, then there is no reason to favor a certain outcome at all -- or even participate at all.
      --I don't agree. Perhaps neither outcome is worse, but different players will benefit from different outcomes. For instance, let's say two outcomes in a fight for the city of Skara are: a) Skara becomes a dungeon (meaning monsters spawn there) or b) skara is saved (meaning you can bank there). For some players, the idea of a new dungeon is preferable, while to others, Skara is their home and they want it back the way it was. I'm sure I could think of a better example, given enough time. What I meant by my original statement was that outcomes where the player-base as a whole "loses" are a bad idea.

      Perhaps the worst outcome should come from doing nothing??"
      --I like that idea a lot. In fact, that is what happens now, if players don't retake the towns, they will be forever under attack. Doing nothing does result in a negative outcome until they do something.

      During this scenario I felt a little bit that the new content (which took the form of new items many times) was used as a crutch to help support a story that could not be fully expressed in game.
      --Actually, it was more that much of the story was not told on purpose. Again, think of this scenario as the opening chapter of a book. For instance, lets say that book starts out with an invasion of a town by marauding monsters. Do you (or the characters in the book) learn in the first chapter who caused that invasion? Usually not. Usually, you have to read a few more chapters before you can put the pieces together. In-game fiction didn't fit in this scenario...in the next one (the next chapter if you will), it does.

      "This scenario needed to be far more dynamic. There were basically three outcomes: orcs, savages, or neither."
      --For us to do what you propose in the first scenario would have been the absolute worst thing we could have done for a first pass. What you have listed in your second example is the result of an evolution of what we did in the first one. It is extremely easy to make that diagram, even easy to fill it in, but as you said, infinitely harder and more time consuming to design, code, balance, and test it. The fact that the first, fairly simple dynamic outcome did not go well is proof that trying to do something that complicated would have been disastrous. Too often, in our eagerness to flex our design muscles, we design above our own experience. It’s like trying to run before one has learned how to walk (to quote Tyrant). :)
      --Is it a goal to have a scenario like that? Actually, I'm not sure if they ever need to be that complicated...but even if I did, they won't be like that for quite some time until we learn more.

      -Jonathan "Calandryll" Hanna
      Designer, Ongoing Content


    The link to the the post:
  • UOboards post

  • July 17, Tuesday

    All things fishy -Videric

    Few comments from Hanse about fishing:


      1) I manually fished until I got a boat. I semi-automated my fishing in the boat. I've mentioned before that I read books while watching my computer. :)

      2) I don't sell my goods directly. I store them up and they're sold off by one of my guildmates. I just see the return value. I can guestimate that the lot goes for roughly 500k for 20 MIB's and assorted other items. That equates to less than 3 MIB's a day for the week.

      3) I use magery on one of my fishermen and archery on the other.

      4) I fish between Trinsic and Buc's Den, Moonglow and around the ice island, fire island, and west of Skara Brae (the long north/south route). There aren't any tricks. Fishin' is pure luck. If you find a "hot spot", you're just having a lucky streak. :)

      -Hanse
      UO Live Designer

    and

      Oh. There is one issue with fishing near server boundaries. The deep water calculation fails if you are within 8 tiles of a server boundary.

      This is because it looks for water tiles all around you. If one of those tiles is "unseeable" by the server you're on (ie: the tile is on another server), then you are considered fishing in shallow water.

      So, do not fish too close to those boundaries.

      -Hanse
      UO Live Designer

    and

      Yes, the big fish was complained about because it was too hard to fish up. We made it more common (along the lines of a treasure map, but it requires less skill). It had a typo and had a very tough fishing up percentage (folks were spending 8 hours without fishing up one). It was something like a 0.01% chance. It was upped to roughly 3% or so successful attempts (that's a very rough estimate). That change was made prior to the taxidermy kit being available for purchase.

      -Hanse
      UO Live Designer


    And the post:
  • UOboards post

  • July 16, Monday

    Link section updated & help needed -Videric

    I have been updating the link section slowly by removing old links and adding few new ones. However in case of so large organisation as ERPA, it is simply impossible to keep up with all guild pages.

    However I would be more than happy to have your guild's link here, and it does not even have to belong to ERPA or COY or any organisation, it just needs to be role-playing related. So please, email me your guild's link, if it is not listed there.

    Also do feel free to send any good links you think are helpful to role-players, and help to keep Tales of the Traveller link section the biggest and best there is!

    Thanks!

  • Links

  • "Old school days" -Videric

    Yeah, the days when trees were made of chocolate, none one harassed, OSI wasn't sold out, PvP was Realz, No nob Trammel, RP was betterz... actually also the days when you could not ban people from your house, when furniture was stealable, when no one got really banned for harassment, when UOE was every PKs second weapon, when GMs could whipe an area of houses without even notice to owner, when tents took 80% of ground space and when ...well you get the picture.

    Anyway, here is "real old schooler" with some pics from the past, and second link to is to threat where they ask "Bring Back Old daysz biotach". Just trust me, you want to say NO to that one.

    Plus extra bonus, my OLD SCHOOL PICS can be found at archives section, just follow the last link.

  • Old school pics

  • UOboards post

  • Videric's/Vernagh's "Old School pics"

  • July 15, Sunday

    New version of InsideUO available -Videric

    I noticed that the newest version of the InsideUO is available. With this program you can view the art/sound/animation/etc files.

  • InsideUO

  • July 14, Saturday

    Harassment Policy Update -Elv'eng

    So it seams that EA/OSI have begun to listen to the players? I have my doubts. I've seen it before, EA/OSI make a rule, but question is will they follow it? I think the majority of the veteran players do agree with me on this, we'll just have to wait and see. And if you wish to know what kind of changes they have done, just keep on reading, this was something i found on Roleplaying and Events forum.

    Ever since I came into the UO community, harassment has been a major issue - especially on this board (remembers the never ending harassment thread). Part of it was the fact that there were so many instances of it, and part of it was the fact that our stance was not as cut-and-dry as it should have been.

    The way some harassment calls in the past were handled led some people to feel that they were as likely to be punished for using the harassment tool as the harassers themselves. This led to people who were angry about being harassed, but who were afraid to use the tool to do anything about it.

    This was a problem.

    So it became a goal to see that the harassment policy was updated, and that we made it more clear just what the tool is for, how it's used, and what happens when it's used. We are also updating the policy internally, and our GMs have been in on the process.

    For the most part, the policy is unchanged, with the exception of one thing: grief play. In the past, players have been asked to page in for grief play under "Other" instead of "Harassment", since the grief play does not show up in the logs that are reviewed by the Harassment team. However, to make it easier for the players, all harassment, whether physical or verbal, will now be addressed under the Harassment tool.

    The important thing to note is that grief play still does need to be witnessed to be verifiable, so if you are paging about physical harassment (in other words, harassment that does not fall into the verbal category and cannot be verified through a chat log), then it needs to be done right away. The GM's cannot determine grief play if it is no longer occuring once they can get there.

    This policy has been discussed by many departments here before making it live on the site today, and I'm interested in getting your feedback.

    You can find it here:
    http://support.uo.com/gm_9.html

    ___________________
    Cynthe
    Community Manager
    Ultima Online
    ORIGIN Systems


    July 12, Thursday

    A new forum to the UO Boards -Elv'eng

    Well after some posts on the Roleplaying & Events board on MyUO Boards, Calandryll took the step and made a new board for the Scenario stuff, and the new board witch name is Scenarios and Ongoing Content can be found here:

    Scenarios and Ongoing Content
    Thank very much Calandryll for this, hopefully the Roleplaying & Events fourm wont be filled up with the crazy Scenario stuff now.


    July 10, Tuesday

    Next UO Faire -Videric

    Some info of the delayed announchement:

      We're moving as fast as possible for the announcement. Still nailing down some final details before we are ready to announce the date, pricing, events, workshops, etc. We very aware of the issues involving delaying the announcement for players, but gotta dot all the Is and cross all the Ts first so to speak. I can't give you an ETA unfortuantely.

      -Jonathan "Calandryll" Hanna
      Designer, Ongoing Content


  • UOboards

  • Quest board -Videric

    I would like to remind all who are interested in Quests, specially the ones reported here, to look at the message board for Quests. It has extra information about them, and people discussing of clues. So please, check it out:

  • Quest Board

  • July 9, Monday

    UOboard posts -Videric

    I do not want to point any posters especially, but sometimes second, maybe third look of your post would be in place, before you post. I think everyone is guilty of badly written posts sometimes, but hopefully not at this level:

      I am the true Orc lord

      I want to teach are frends how to use fencing weapons and sword weapons like pole arms and teach them parry or have OSI teach them LOL .

    Or

      The walking Dead

      Hello friends i bring another idea this might catch your eye's it's called the walking dead, more new skeletons have came up from the grave well i hope they will like skeleton Archer's and skeleton's with pole arm's and and some new kind of Zombies and what they do is when you die or if there's a corps laying around or something they actually bend down and eat the corps with the sound affects and every thing LOL . and the one thing controlling them are vampires and Vampire Lords have them take over Brit and Yew and i would say Death Knight but Shadowlords already have them well i guess thats what they are also in the group of the dead is the Lich Lord's and Lich Queen's and normal liches now that would rock. have new dead things walking around and may be make some walking dead animal and monster's like orc zombies and stuff .


      ( I alway's loved cemetery's people just die to get in them LOL )

    Or

      Personally i think it will be a other world blackthorn... Like the one from uo2..

      Only reason i have for this is the fact that the master was a he and an it at the same time... Now thats just fien except... Mecha Blackthorn was a juka leader, hence the ridgebacks.. Whos to say the cities werenmt populate by jukans or osmething..

      Stupid thought really but i hadnt really made any reffrence to uo2 in this whole thing so i decided id be an idiot fo a minute :)

      Now waht i think is mroe logical.. The exodous deamon in the art files is not the core of exodous.. Exodous is creating a horde i beleive, i think the deamon is only the first thing that has been Exdoused(made into a robot drone). I also think the reason they want into are world is for the raw energy exdous core needs to create either a huge army, a massive shard gate or both.

      As for the oriental weapons Yes i want a No Dachi!

      Dont attack unless attacked first, but if they mean to start a war, Let It Begin Here!

    Well if you figure them out give me a call, actually, do not.


    July 8, Sunday

    Ultima Worlds Online: Origin article -Videric

    An article about now dead Ultima Worlds Online: Origin project has appeared at GameSpot. So if your interested in what might have been the plot and what were the plans, have a go.

    What is interesting is that the project may have been canceled because of the huge product costs, and that it still might had about 16 months development/beta cycle ahead.

  • GameSpot

  • Heromachine -Videric

    I got this email few days ago, sorry for updating it just now. The website pointed out seems interesting indeed, thank you for the link, it will be added to links section as well.

      Hello, I just moved from Catskills to the Europa shard of Ultima Online. I was an experinced role-player on Cats and plan to
      continue role-playing on Europa. Well anyway, a friend showed me your site, and while looking through it I saw your links
      section. Well, I know of an excellent utility for making character portraits (very simple, but its better than nothing). Go to
      http://www.heromachine.com I'm sure you won't be disapointed.

      Well, just thought I'd do my good deed of the day by telling you, see ya in Brittania.

      -Vampire


    Bring back precasting, biatch!!1! Oh, you will? -Matthius

    Yes, sorry for the late news update on this, but I'm still a bit confused about EA implementing a bug in the game. Yes, Precasting is back!!1! Here's what it's like on Test Center 6 according to Adrick:
      The next update to TX6 will have some changes to *precasting*

      1] You will no longer be able to arm a weapon durring the delay period of the spell.
      2] You will be able to arm a weapon after the delay period (when you have the spell target cursor).
      3] Targeting the spell will auto unequip your weapon (if you have one in your hand)

      Like I said Im not sure when but on the next publish to tx6 these changes will be active. Enjoy and feedback is always welcome.


      Adrick - Designer - Ultima Online
      Origin Systems Inc.
      EA.COM



    July 6, Friday

    Updates on Tales of a Traveller. -Elv'eng

    As you migth have seen, we have done some major updates on the Courant section. We're trying to convert it into a more information site for the Europa players.

    One of the new things we made are the Quest section. Here we'll post the more major quests that runs on our shard. The quests that are open for all people on this shard. You'll find the latest news and sutch about the quests on the Courant: Quest pages. Were we'll also spawn rumours and sutch.

    On the left side you have the new menu. The green light beside a quest mean that the quest is active and running. Grey mean its either ended or inactive. We have also added a Quest forum, were you can post ides, news and other things that involoves quests or events.


    July 5, Thursday

    More 2d vs 3d client. -Elv'eng

    It seams more and more people are geting into this 2d vs 3d thing, well, imo it seams more like people want an update for the 2d client. Heck some that even play the 3d client wants updates for the 2d client. Sort of makes you wonder if EA/OSI read those posts. Here is the original post from the MyUO Discussion board.

    The following is a post I entered in the 'Roleplaying, Events and Scenarios' forum, 2d/3d pictures of the tribal paint :), FatherGanja. The thread developed into a discussion of the 2D client versus the 3D client and I would like to bring the discussion here. Here goes:

    I don't like the 3D client either! - Never liked low resolution polygon 3D (low number of polygons per area unit) never will! Imo, it would be a VERY good thing to supply updates with new graphics and features for the 2D client.

    As suggested, the updates can be supplied via the web and/or by CD-rom by order to EA. Both are technically and economically feasible.

    I'm willing to pay too! - I would even be willing to pay for a download!

    Imo, even people with a dial-up connection would be prepared to spend the time it takes to download large artwork files. - I mean, look at the hours and hours we spend downloading all sorts of strange stuff!… Additional artwork for the 2D client would be a godsend!

    I would like to see the 2D game grow and flourish. Someone here touched on it, and I too think EA has the opportunity to become the undisputed world leader in the 2D games arena, if they put more focus on the 2D client and supply upgrades and new 2D artwork for it.

    Btw, I'm entering this post under 'General Discussion' - I think the subject merits it.. Come and join!

    Bruno Idaho
    Europa

    The original thread can be found here:
  • Original Thread


  • Also a funny thing that hit me. That is the rumour that the person from Sims have been transferd over to OSI, to work with UO2.0. Question is, will this come true? And what kind of graphics will it have? Will it maybe have the Sims graphics? Myself hope not, since i were not the biggest fan of the Sims 3d, looked to basic. And ofcourse what is UO2.0?

    Care to discus this, just jump to our boards here at Traveller, they can be found on the menu to the left.


    July 4, Wednesday

    2d vs 3d Client -Elv'eng

    It seams that there is still a strong group of people who still like the 2d client of Ultima Online. And i was reading a quite intresting post about it. Witch can be found here! While the original topic is about Body paint you can get from the new npc's i think you'll find the part below Cals post more intrestin.

    So if you have anything to say about this, join in the discussion on the MyUO boards.

  • View the original post

  • Grifers in Trammel beware! -Elv'eng

    Something i saw on MyUO boards, however the question is how good EA/OSI will be able to follow this rules. I mean, since they cant even follow the Rules of Conduct thatthey have setup. Ah well guess we'll just have to wait and see.

    Luring monsters to other players on the Trammel facet (or in Ilshenar) in order to kill and/or loot them can be considered a grief tactic and an exploit of game mechanics. While on Trammel, if you cannot attack and kill another player by any “normal” means of aggression, and you find a way around the mechanics of Trammel to harm or kill other players, you are exploiting the game. Normal means of aggression are:

    Casting an offensive spell on the person
    Going into war mode and directly attacking the person
    Telling your pet to attack the person

    If someone is “luring” on you in Trammel, please report it to a Game Master using the Help button on your paperdoll. Once the Help menu appears, choose the “Other” option, and again choose “Other” on the next menu. Enter the exact name of the other player, and a brief description of his actions. For example:

    “Joe Knave keeps luring poison ele’s to us and hiding. We die, he loots us”

    This tells the Game Master who gets your call exactly who to look for, and what behavior to watch that player for. It is vital to include the name of the player you are reporting. Without the exact name, the GM won’t know who to watch.

    If you find you’ve bitten off more monster than you can comfortably chew, don’t lead it to another player or a group of players and hide, hoping they can handle it. They probably won’t appreciate it, and may report you for luring, even if that wasn’t your intent.

    Releasing aggressive pets on Trammel with the intent of killing other players is also considered a grief tactic and exploit of the intended mechanics of the game.

    Bodak
    eSupport Administrator


    And for those who wish to follow the thread here is the link to the post


    Tell your UO3d issues to Dev team -Videric

    You can post what you feel should improve here:

  • UOboards

  • UO 2.0 ? -Videric

    There is rumours at Lumīthe Mad about new expansion/client of UO coming. What it will be, we will see, I guess.

  • http://www.lumthemad.net/

  • July 3, Tuesday

    Scenario Publish Update -Videric

    From the UOboards:

      Because of the recent publish and the holiday (July 4, Wednesday) we will be publishing the next scenario publish today, active tomorrow morning on all shards except for Chessie. Chessie will get the publish sometime later this week. My apologies to those on Chessie for the delay, but given publish 12 and the holiday, we feel this is the best course.

      I'll keep you posted should anything change.

      -Jonathan "Calandryll" Hanna
      Designer, Ongoing Content


    Next UO3d patch, Art patch -Videric

    Title says it all, next patch (68) should only contain art and animation files according to Tajima. However it has no publish date yet.


    July 1, Sunday

    To all Pro mask collectors -Videric

    Here is a guide you cannot miss.

  • The Guide

  • Sometimes you wonder... -Videric

    Why?

    Using Netscape 4.xx is recomended. You need my permission to use any of the original art on this pages, excluding that art which copyright is not mine to decide. The 'Paper' background done by Aimeric.